Star World 5 is the fifth and final Star WorldLevel in the game Super Mario World, and is accessible by the Star Road in the Valley of Bowser. It takes place in the sky at night and features a rare yellow-colored Baby Yoshi.
Overview[edit]Star World 5 consists of one long screen, which the Player has 300 seconds on the Timer to complete. This level contains no Dragon Coins in the original, but in the remake, it has five. Like all Star World levels, there are two ways to beat this level. Normal Exit[edit]The player will start out next to a bunch of falling platforms. To get past this obstacle, the player has to jump off of each platform quickly to avoid losing a life Koopa Paratroopas are encountered flying between some of the platforms. After the player comes to solid ground again, there is a Switch Block, three Rotating Blocks, and a ? Block followed by a long space. The ? Block contains a Control Coin, which the player needs to control to make it go to the right. The ideal Control Coin would be one that goes up three or four coins, then turns right and stays right for its duration. After this, the player should hit the Switch Block, which turns the coins into Blocks, and run on top of them as far as possible. The player passes more Koopa Paratroopas and falling platforms before coming to a platform containing a Yellow Yoshi Egg. A few Spinies are found in between Warp Pipes, and Yoshi can be used to jump on Spinies without taking damage. A quick stairlike formation of falling platforms comes after a blue pipe, and then more Koopa Troopas and Spinies are mixed between pipes. The Giant Gate is at the end of this section. Beating the level this way will allow easy access to the Donut Plains. Keyhole Exit[edit]In order to find the Key and Keyhole, the player should have already completed the Yellow Switch Palace, Green Switch Palace, Red Switch Palace, and Blue Switch Palace, although it is possible reach the Key and Keyhole with just the Blue Switch Palace completed, or flying to it using Blue Yoshi and a Koopa Troopa, or simply by angling flight just right with a cape. To get to the Key and Keyhole, the player should get to the platform with the Switch Block and Control Coin with a Cape Feather, and use the same strategy as before to make the Control Coin go right. The player should then take flight off of the Used Blocks that were previously coins going to the right, and land up high on yellow ! Blocks. The player should follow the trail of different colored ! Blocks to the end, which is where the Key and Keyhole are. (Alternatively, players can simply fly up with just a Cape Feather, getting a running start from a platform just ahead.) Beating the level this way will allow access to the Star Road that leads to the Special Zone. Enemies[edit]Names in other languages[edit]
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Yoshi's Island 3 Secret Exit Lyrics
Chocolate Island 3 is a level in Super Mario World in the Chocolate Island world. It is a daytime sky level with lots of rotating platforms. Many enemies patrol the center of the moving platforms: first Koopa Troopas and then Fuzzies orbiting the center. Capes are the favored power up in the level.? Blocks emit Cape Feathers rather than Fire Flowers. Block that appears once also. In an 11 Exit run, runners must complete the game as fast as possible, without ACE. Common glitches used are Orb and Cloud, but the route only changes for Orb runs. You can check the leaderboards for this category here. Yoshi's Island 2. Yoshi's Island 1 (Orb route only) Yoshi's Island 3. Mar 27, 2012 Grab the RED COIN from the Shy Guy that swoops down before you exit. Stage 3-9: Go! This secret area is extremely difficult if you run out of time. Super Mario Advance 3: Yoshi's Island. Top Voted Answer. On the first part where you jump up the stairs press the switch that activates the door, but don't go through that door, fall down the stairs and go to the door on the right side. User Info: sonicasawerehog. Sonicasawerehog - 10 years ago 2 1.
![Yoshi Yoshi](/uploads/1/2/5/6/125626515/487502622.png)
In an 11 Exit run, runners must complete the game as fast as possible, without ACE. Common glitches used are Orb and Cloud, but the route only changes for Orb runs.
You can check the leaderboards for this category here.
You can check the leaderboards for this category here.
Yoshi's Island 3 Walkthrough
- Yoshi's Island 2
- Yoshi's Island 1 (Orb route only)
- Donut Plains 1 (Secret)
- Donut Secret 1 (Secret)
- Donut Secret House (Secret)
- Star World 1 (Secret)
- Star World 2 (Secret)
- Star World 3 (Secret)
- Star World 4 (Secret)
Yoshi's Island 3 Secret Exit 3
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